We'll render still images and animation using the 3ds Max stock rendering engines. No 3D scene is complete without materials, textures and lighting, and we'll see how 3ds Max excels in all of these areas. From there we'll progress to camera and scene layout, building hierarchies, and simple key frame animation. For a strong overview of the modeling tools available, we'll employ numerous techniques, such as polygons, splines, subdivision surfaces, and freeform sculpting.
We'll start with the basics of the interface, how to manipulate objects, and navigate in 3D space. It's widely used in game design, animation, visual effects, and motion graphics. 3ds Max is Autodesk's killer app for design visualization, but it also excels in media and entertainment. Welcome to this introduction to 3ds Max 2018. Ross also takes an in-depth look at materials and texture mapping as well as the rendering options, including an introduction to Arnold, the new production renderer.
Then, find out how to construct hierarchies, add cameras and lights to a scene, and animate with keyframes. Discover how to model different objects using splines, NURBS, polygons, subdivision surfaces, and tools such as Paint Deform. Learn how to get around the 3ds Max interface and customize it to suit your production pipeline. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering. This course covers 3ds Max from the ground up, providing an overview of the entire package as well as essential skills that 3D artists need to create professional models and animations. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. 3ds Max is best known for its modeling and rendering tools.